Standard Pathfinder 1e Racial Traits
Ability Score Modifiers: Aquatic Elves gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Type: Aquatic Elves are humanoids with the elf and aquatic subtypes. Creatures with the aquatic subtype can move through water without making Swim checks and always treat Swim as a class skill.
Size: Aquatic Elves are Medium creatures and have no bonuses or penalties due to size.
Base Speed: Aquatic Elves have a base speed of 30 feet and a swim speed of 30 feet.
Languages: Aquatic Elves begin play speaking Common and Elven. Aquatic Elves with high Intelligence scores can choose Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan as bonus languages.
Elven Immunities: Aquatic Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Aquatic Elves gain a +2 racial bonus on Perception checks.
Elven Magic: Aquatic Elves gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Weapon Familiarity: Aquatic Elves are proficient with rapiers, short swords, and tridents, and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision: Aquatic Elves can see twice as far as humans in conditions of dim light.
Amphibious: Aquatic Elves can breathe both water and air.
Race Points: 14 RP.
These are the Pathfinder 1e racial mechanics used for Aquatic Elf characters in Abadonya.