Standard Pathfinder 1e Racial Traits
Ability Score Modifiers: Deep Gnomes gain –2 Strength, +2 Dexterity, +2 Wisdom, and –4 Charisma.
Type: Deep Gnomes are humanoids with the gnome subtype.
Size: Deep Gnomes are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to CMB and CMD, and a +4 size bonus on Stealth checks.
Speed: Deep Gnomes have a base speed of 20 feet.
Languages: Deep Gnomes begin play speaking Gnome and Undercommon. Those with high Intelligence scores can choose Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, and Terran.
Defensive Training: Deep Gnomes gain a +2 dodge bonus to Armor Class.
Fortunate: Deep Gnomes gain a +2 racial bonus on all saving throws.
Spell Resistance: Deep Gnomes have spell resistance equal to 11 + their class levels.
Skills: Deep Gnomes gain a +2 racial bonus on Stealth checks, improving to +4 underground. They also gain a +2 racial bonus on Craft (alchemy) and Perception checks.
Stonecunning: Deep Gnomes gain stonecunning as dwarves.
Innate Deep Magic: Deep Gnomes add +1 to the DC of illusion spells they cast. They also gain the following spell-like abilities: constant—nondetection; 1/day—blindness/deafness, blur, and disguise self. Caster level equals the Deep Gnome's class levels. The save DC for blindness/deafness is 12 + Charisma modifier.
Hatred: Deep Gnomes gain a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarf subtypes.
Darkvision: Deep Gnomes have darkvision 120 feet.
Low-Light Vision: Deep Gnomes can see twice as far as humans in conditions of dim light.
Race Points: 24 RP.
These are the Pathfinder 1e racial mechanics used for Deep Gnome characters in Abadonya.