Standard Pathfinder 1e Racial Traits
Ability Score Modifiers: Dhampirs gain +2 Dexterity, +2 Charisma, and –2 Constitution.
Type: Dhampirs are humanoids with the dhampir subtype.
Size: Dhampirs are Medium creatures and have no bonuses or penalties due to size.
Base Speed: Dhampirs have a base speed of 30 feet.
Languages: Dhampirs begin play speaking Common. Dhampirs with high Intelligence scores can choose any bonus language except secret languages such as Druidic.
Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Resist Level Drain (Ex): Dhampirs take no penalties from energy drain effects, though they can still be killed if they accumulate more negative levels than they have Hit Dice. After 24 hours, any negative levels are removed without requiring an additional saving throw.
Manipulative: Dhampirs gain a +2 racial bonus on Bluff and Perception checks.
Spell-Like Ability: Dhampirs can use detect undead three times per day. Caster level equals the Dhampir's class level.
Darkvision: Dhampirs have darkvision 60 feet.
Low-Light Vision: Dhampirs can see twice as far as humans in conditions of dim light.
Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Negative Energy Affinity: Though living creatures, Dhampirs react to positive and negative energy as if undead. Positive energy harms them, while negative energy heals them.
Race Points: 11 RP.
These are the Pathfinder 1e racial mechanics used for Dhampir characters in Abadonya.