Standard Pathfinder 1e Racial Traits
Ability Score Modifiers: Duergar gain +2 Constitution, +2 Wisdom, and –4 Charisma.
Type: Duergar are humanoids with the dwarf subtype.
Size: Duergar are Medium creatures and have no bonuses or penalties due to size.
Base Speed — Slow and Steady: Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence scores can choose Aklo, Draconic, Giant, Goblin, Orc, and Terran as bonus languages.
Duergar Immunities: Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saving throws against spells and spell-like abilities.
Stability: Duergar gain a +4 racial bonus to CMD against bull rush and trip attempts while standing on solid ground.
Enlarge Person Spell-Like Ability: A duergar can use enlarge person once per day, using character level as caster level and affecting itself only.
Invisibility Spell-Like Ability: A duergar can use invisibility once per day, using character level as caster level and affecting itself only.
Superior Darkvision: Duergar can see perfectly in darkness out to 120 feet.
Light Sensitivity: Duergar are dazzled in areas of bright light.
Race Points: 8 RP.
These are the standard Pathfinder 1e duergar racial traits. The Abadonya material on this page changes only setting lore and does not alter these mechanics.