Standard Pathfinder 1e Racial Traits
Ability Score Modifiers: Dwarves gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Type: Dwarves are humanoids with the dwarf subtype.
Size: Dwarves are Medium creatures and have no bonuses or penalties due to size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods containing precious metals or gemstones.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblin subtypes.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to CMD when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 racial bonus on Perception checks to notice unusual stonework and receive a check to notice such features whenever they pass within 10 feet of them.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat weapons with “dwarven” in their names as martial weapons.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose Giant, Gnome, Goblin, Orc, Terran, and Undercommon as bonus languages.
These are the standard Pathfinder 1e dwarf racial mechanics used for dwarf characters in Abadonya.