Standard Pathfinder 1e Racial Traits
Ability Score Modifiers: Monkey Goblins gain +4 Dexterity, –2 Wisdom, and –2 Charisma.
Type: Monkey Goblins are humanoids with the goblinoid subtype.
Size: Monkey Goblins are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and CMD, and a +4 size bonus on Stealth checks.
Base Speed: Monkey Goblins have a base speed of 20 feet.
Natural Climber: Monkey Goblins have a climb speed of 30 feet.
Languages: Monkey Goblins begin play speaking Goblin. Monkey Goblins with high Intelligence scores can choose Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc as bonus languages.
Fearless: Monkey Goblins gain a +2 racial bonus on all saving throws against fear.
Acrobatic: Monkey Goblins gain a +2 racial bonus on Acrobatics and Stealth checks.
Low-Light Vision: Monkey Goblins can see twice as far as humans in conditions of dim light.
Prehensile Tail: Monkey Goblins have long, flexible tails that can carry objects. The tail cannot wield weapons, but it can retrieve small objects stowed on the Monkey Goblin's person as a swift action.
Race Points: 10 RP.
These are the Pathfinder 1e racial mechanics used for Monkey Goblin characters in Abadonya.