Selected Alternate Racial Traits
Crystalline Form: Gain defensive benefits against ray attacks. Replaces Earth Affinity.
Earth Insight: Earth-subtype creatures summoned by the Oread remain longer. Replaces Earth Affinity.
Ferrous Growth: Once per day, temporarily grow a useful iron or steel object from an existing nonmagical piece of iron or steel. Replaces the standard spell-like ability.
Fertile Soil: Supports verdant-bloodline sorcerers and Plant-domain clerics. Replaces Earth Affinity.
Granite Skin: Gain +1 natural armor. Replaces acid resistance.
Isolated: Gain bonuses to Perception and Knowledge (dungeoneering), but begin speaking Terran rather than Common and Terran. Replaces acid resistance and alters languages.
Mountain-Born: Gain bonuses related to narrow ledges and altitude. Replaces the standard spell-like ability.
Mostly Human: Count as both humanoid (human) and outsider (native), with altered language rules.
Oread Gem Magic: Use gemstones to augment certain earth-related spells and spell-like abilities. Replaces Earth Affinity.
Stone in the Blood: Acid damage can trigger limited fast healing. Replaces Earth Affinity.
Treacherous Earth: Once per day, turn nearby earth, unworked stone, or sand into temporary difficult terrain. Replaces the standard spell-like ability.
These options use the normal Pathfinder 1e alternate racial trait replacement rules.