Standard Pathfinder 1e Racial Traits
Ability Score Modifiers: Voiceless gain +2 Intelligence, +2 Wisdom, and –2 Constitution.
Type: Voiceless are humanoids.
Size: Voiceless are Medium creatures and have no bonuses or penalties due to size.
Base Speed: Voiceless have a base speed of 30 feet.
Languages: Voiceless begin play knowing Common, but they cannot speak. They have telepathy with a range of 100 feet. Voiceless with high Intelligence scores can choose Abyssal, Aklo, Celestial, Elven, Gnome, Infernal, and Sylvan as bonus languages.
Scent: Voiceless have the scent special ability.
Telepathic Senses: Voiceless cannot speak or see, but can mentally sense the area within 60 feet as per darkvision and can speak telepathically. They cannot see anything beyond 60 feet. A Voiceless must provide thought components for spells that normally require verbal components. It can use language-dependent abilities with telepathy, but not abilities that depend on audible components.
Sensitive Breath: Voiceless take a –2 penalty on saving throws against disease and inhaled poisons.
Mouthless: Voiceless do not need to eat or drink to survive. Instead, they absorb the essence of food and drink, consuming the nutrients and rendering the food useless to others. Potions and other ingested materials are consumed in the same fashion. Because they do not actually ingest anything, they cannot normally be exposed to ingested poisons.
These are the Pathfinder 1e racial mechanics used for Voiceless characters in Abadonya.